Apartment

The apartment, also known as アパート (apāto), is a major location in Shoujo City 3D. It is the Protagonist's living place.

In the original Shoujo City game, it is known as the Hotel.

Default
The Protagonist's apartment room is a large room with gray mint painted walls, a beige floor and a light blue ceiling. Outside of the room is a balcony, similiar to real-life apartments.

A small black table is in the middle of the main room, serving as the protagonist's dining place. There is a mini kitchen near the entrance, used for cooking meals and snacks. Near the big window is a PC desk with a small shelf to place 4 items on. There is also a Japanese closet in the room. A simple bed is at the top left corner of the room and the player can use it to end the day once their date with a girl or dakimakura is over.

Aside from the main room, there is also a bathroom near the entrance of the room. It is a simple, small room with cream painted walls and a beige floor. It has a bathtub and a small sink, which the player can use to fill up their watering can or water gun. A window is opposite from the bathtub.

Customize
The player is able to buy furniture from the convenience store and place them in the apartment, through the blueprint near the Japanese closet. Some items, such as tables, can not be placed anywhere else in the room aside from its designated location.

Anime Game Counterpart
In Shoujo City-anime game, the apartment is instead a hotel.

The hotel is a presumably large building painted in brown and white, with big windows. There is a piece of paper stuck on the right window. On top of the entrance is a "CITY HOTEL" sign, with "CITY" colored in green. There are also smaller signs hanging on the sides of the building. There are benches and bushes outside the hotel.

The room the Protagonist stays in has a simple appearance: It is relatively small in appearance and greenish in color tones. It has a blue door leading to it, and some white cupboards near the entrance. The main room has a simple bed with a pink blanket decorated with small white dots, a TV on a table, a presumable carton box, and a shelf. A teddy bear is seen sitting on the shelf. There is also a picture hanging on the wall. At first, the picture is a plain painting, but when the Protagonist successfully asks out a girl, the picture will change into a portrait of the girl.

Purpose
In Story Mode, after completing the survey, the player will be transported to the apartment. The apartment serves as the starting place at the beginning of each day. In Free Mode, it serves the same purpose. However, when starting a new game in Free Mode, the player will be taken straight to the apartment, with their very own Girlfriend.

The apartment is one of two locations in which the player can cook in, the other being the Cafe. However, while the Cafe only allows the player to cook if they have decided to work there, the player can cook in the apartment at anytime, though they can only cook 20 times max.

The player can only restore stamina by sleeping, and that can be done by sleeping in the apartment's bed.

Trivia

 * The player is able to bring their cooking from the apartment outside with them.
 * The food can be eaten at the tables at the Cafe in Akihabara or Summer Town.
 * The girlfriend can do different activities in the apartment, such as reading a book or playing a game on the PC/her phone. (Depends on the layout of furniture.)
 * When loading a saved game, the player will always be taken to the apartment, regardless of the location they saved their game in.
 * In the 2D version, sleeping isn't the only way to recover stamina. There is another way, which is by using a drink bought from a vending machine.
 * The carton box in the hotel implies that the Protagonist has just moved in.